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Strahimir's avatar

This is a wonderful project!

I love your thesis about drawings being the thing (that flipped the switch). It's so hard to pinpoint the thing, most likely because it was several things. Drawings could explain the initial appeal. And indeed in the age before computers drawings were what stirred imaginations. I would even suggest that maybe not just Le Corbusier's. I remember reading comics from the prewar period, most notably Flash Gordon, and being stunned by the streamlined cities. They were quite Art Deco-ish, but even more futuristic -- cleaner lines, elegant shapes, not a lot of ornament. It is even possible that such comics had a greater influence than Corbusier, and that young architects were just looking for a champion of what they already intuitively wanted to build -- streamlined futuristic cities. Maybe I am overfitting the evidence, I'm just sceptical that a few guys could have caused it all, and could have spread it everywhere so rapidly, had the conditions not been ripe for it.

Drawings alone can't explain the continued appeal. Other forces (fashion, conformity, ideology) must have taken over later on to sustain the ugliness to this day. (Of course, those forces are not enough to explain the ascent of ugliness, for if everyone was just conformist to the established figures the drastic change would not have happened in the first place.)

Several thoughts, in brainstorming fashion, on to how to fix this mess.

If we look back to why the drawings were so appealing, a big part of it is their sculptural quality. Architectural drawings tend to be black-white-grey so they lend themselves to emphasizing form. They are always zoomed out to a distance at which the building is a sculpture -- distance from which people do not actually experience it. Secondly, the buildings are made of "renderium", the smooth material that does not age.

So one avenue to investigate is to artificially limit oneself to 1) closeups only and 2) weathered materials only (as if buildings start from being old).

Such constraints should be if anything liberating -- the best architecture was produced when it was constrained by technology and money, and the worst now when technology can do wonders and money is abundant.

Any new ornamental style will probably have to involve sculptures of people and animals. Looking back Art Deco sculpture has a certain pattern to it, but it's a tall order to try to invent a sculptural style -- they certainly didn't think they were doing it back then. It became obvious only afterwards.

So just by legalizing/normalizing sculpture again we are on good path to a new architectural style (that will again be obvious and named only in retrospect -- that's a given). New (and resurrected old) patterns of adding sculptures to facades should be a top priority.

Also, more texture seems better and there doesn't seem to be an upper bound to that. Quite literally even a facade that is simply corrugated is better than one that is flat, and one that is twice as corrugated is better than the simply corrugated one. So a return to lines and carvings on facades is probably another avenue where progress can and should to be made.

Ultimately, architecture has always been an imitation of other architecture. So the new style has to be modular and fractal, so that it can be imitated and "stolen" in small portions as well as wholesale. Even a small detail like color tends to be imitated -- in Zagreb Croatia most new buildings are white-grey-black, be they large or small, public or private. It's very hard to figure out why exactly this has happened, but it must be a reflection of the wider international trend of losing color. The point here being that even such a small thing is imitated.

A window style that always has a sculpture as part of the window? Can be copied. Especially if the sculpture is slightly functional too (in a gimmicky way is fine). We need better door framing too, that can be copied.

Line patterns that can be applied to facades once again. They need a "why" too. Not necessarily a logical why, but some sort of invented reason attached.

Some consideration should be made for materials, but not too much. "Honesty" and "true to the material being used" are just empty phrases of people who have no other guidance. Once a style spreads, materials will be chosen accordingly.

Architecture is about fashions. So it starts with ideas (stories) first, not materials first or money first.

Best of luck and I will follow the progress! :-)

OMON ABULE SOWO's avatar

BEAUTIFUL WORK MEGAN, congratulations.

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